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KINOTRAVEL

To send your character on a journey, you should take one yourself first...

To create your own kinoworld, you need to observe the world around you. As Ibn Battuta, a medieval scholar and explorer, once said: "Travelling leaves you speechless, then turns you into a storyteller". Sometimes you need to get out of your kinoroom, set out on a journey and then come back with a new experience.

When you start taking filmmaking seriously and make your first films, you start looking at your surroundings differently. Everything and everybody becomes a potential reference for your ongoing and future projects. Your perception becomes more acute: you focus on everyday life composition, you listen to random people speaking in the streets, while you stay silent because you want to feel this particular atmosphere, remember it and then recreate it in your film. You might have noticed that the majority of film directors are quite reserved and introvert people. It's not because they don't want to talk
or have nothing to say — they are just constantly observing.

Also, travelling contributes to your imagination and makes it at least three-dimensional. Have you ever noticed how your perception of a painting changes after you see it at an art gallery close enough to see the brushstrokes, the reflections of light and its true colors? And what about listening to a recorded composition as opposed to a live performance? It's different types of information streaming and energy.

It's difficult to recreate something you've never seen or experienced yourself. It's possible to some extent but it will never be complete and solid. Even famous and successful sci-fi and fantasy films have a strong point of reference to the real world. Otherwise the audience would never feel connected to them.

You know that it's better to see something once than to hear about it a thousand times. So, go out there, observe the world around you, perceive it, focus on its details, remember them, come back and apply your new experience to your kinoideas!
To send your character on a journey, you should take one yourself first...
To create your own kinoworld, you need to observe the world around you. As Ibn Battuta, a medieval scholar and explorer, once said: "Travelling leaves you speechless, then turns you into a storyteller". Sometimes you need to get out of your kinoroom, set out on a journey and then come back with a new experience.

When you start taking filmmaking seriously and make your first films, you start looking at your surroundings differently. Everything and everybody becomes a potential reference for your ongoing and future projects. Your perception becomes more acute: you focus on everyday life composition, you listen to random people speaking in the streets, while you stay silent because you want to feel this particular atmosphere, remember it and then recreate it in your film. You might have noticed that the majority of film directors are quite reserved and introvert people. It's not because they don't want to talk or have nothing to say — they are just constantly observing.

Also, travelling contributes to your imagination and makes it at least three-dimensional. Have you ever noticed how your perception of a painting changes after you see it at an art gallery close enough to see the brushstrokes, the reflections of light and its true colors? And what about listening to a recorded composition as opposed to a live performance? It's different types of information streaming and energy.

It's difficult to recreate something you've never seen or experienced yourself. It's possible to some extent but it will never be complete and solid. Even famous and successful sci-fi and fantasy films have a strong point of reference to the real world. Otherwise the audience would never feel connected to them.

You know that it's better to see something once than to hear about it a thousand times. So, go out there, observe the world around you, perceive it, focus on its details, remember them, come back and apply your new experience to your kinoideas!


KINOTRAVEL

FILM MUSEUMS

A film museum is a great place to have a quick and very informative digest of the film industry's development in one country and its involvement and contribution to the world cinema. You will definitely learn about the film history through exhibits of photographic and film cameras and photographs and films they once captured in time. Some film museums have unique collections of production materials such as scripts, concept drawings, props, costumes, pieces of set decorations, film posters and celebrity autographs. This gives you an excellent opportunity to sneak "behind the scenes" and have a closer look at the filmmaking process.

Film museums can be a useful educational and visual aid for the film history studies since there you can see examples of camera obscura, shadow puppetry, magic lanterns, stroboscopic devices, and flip-books, as well as examples of the early photography - daguerreotypes, calotypes, ambrotypes, tintypes, and other artefacts. Moreover, film museums have archives where you can find rare documentary footage and fiction films as well as old print media connected with cinema. Also, film museum shops can be a good place to find special editions of books or film magazines, and probably the only place to buy film related souvenirs!
STATE CENTRAL FILM MUSEUM (Moscow)
The State Central Film Museum is one of the newest Russian museums - it was established in 1989. The Film Museum focuses on three main areas: collection, classification, and description of objects related to film art and its history; exhibitions and expositions related to cinema history; film programs with films considered to be important treasures of the international and Russian cinematographic heritage or highlights of today's filmmaking. Visit website

KINOTRAVEL

FILM STUDIOS

Film studio is the heart of the film industry. It is always beating which means it's always working. And if you want to get a preview of your future work process, it's the best place to visit. However, you can visit film studios with guided tours only since everyday shootings take place at stages and at backlots. If you are lucky, you can see the real filmmaking process, but you will be prohibited to take any photos. First, visiting film studios is very educational to understand the inside of the film stages and see their dimensions, set constructions, light grips, green screen aspects, camera placements, etc. Second, it gives you a unique opportunity to travel in time and place by visiting backlots of entire streets from the 19th century, or medieval castles, or ancient temples, and see how all of it can be constructed and shot in one place! It's an extraordinary experience and when you're back to the film studio next time, make it for the production of our own film!
PARAMOUNT PICTURES (Los Angeles, USA)
Paramount Pictures Corporation (aka Paramount) is an American film studio that is a subsidiary of ViacomCBS. It was established in 1912 and is the fifth oldest surviving film studio in the world, the second oldest in the United States, and the sole member of the "Big Five" film studios still located in the Los Angeles neighbourhood of Hollywood. In 1916, film producer Adolph Zukor put 22 actors and actresses under contract and honored each with a star on the logo. In 2014, Paramount Pictures became the first major Hollywood studio to distribute all of its films in digital form only. Paramount Pictures is a member of the Motion Picture Association (MPA).
Visit website

KINOTRAVEL

FILM LOCATIONS

Film locations are very special places to visit especially if they are of your most beloved films. Once you visit them, your perception of these films will change: the space will become more three dimensional and you'll have a better connection to the objects' structures, textures and even smell. Also, you will see how film directors work with original places and change them and their atmosphere according to their visions or, on the contrary, change nothing at all. Of course, in the course of time some film locations could change or even be destroyed, but those which have been preserved unchanged become true gems indeed. And you could have an exceptional opportunity to travel in time to the point when a film was made at this very location!
SNOQUALMIE, WASHINGTON, USA
Snoqualmie is a city next to Snoqualmie Falls in King County, Washington, United States. It is 28 miles (45 km) east of Seattle. Many of the exterior shots for David Lynch's Twin Peaks television series and movie (Fire Walk with Me) were filmed in Snoqualmie and in the neighboring towns of North Bend and Fall City. The Salish Lodge & Spa will always be The Great Northern Hotel. Perched just above the 268-foot Snoqualmie Falls (or "Whitetail Falls") and made world famous by the show's opening credits, it served as the exterior of Benjamin Horne's hotel established by his father in 1927.
See location / Watch intro

KINOTRAVEL

ART PLACES

This part of kinotravel is dedicated to different places that are connected to art directly or indirectly. In the first place, it is, of course, museums and galleries where you can see famous artworks and historical artefacts. Then it's museums or even house museums of famous writers, musicians, artists, architects, actors, film directors and other artistic creators. And it is also ordinary places which don't have a status of a museum, but still possess some artistic component, energy and atmosphere that could stir your imagination and give necessary food for thought.
UFFIZI (Florence, Italy)
The Gallery entirely occupies the first and second floors of the large building constructed between 1560 and 1580 and designed by Giorgio Vasari. It is famous worldwide for its outstanding collections of ancient sculptures and paintings (from the Middle Ages to the Modern period). The collections of paintings from the 14th-century and Renaissance period include some absolute masterpieces: Giotto, Simone Martini, Piero della Francesca, Beato Angelico, Filippo Lippi, Botticelli, Mantegna, Correggio, Leonardo, Raffaello, Michelangelo and Caravaggio, in addition to many precious works by European painters (mainly German, Dutch and Flemish). Visit website

KINOTRAVEL

HIDDEN GEM

The Hero's Journey

Joseph Campbell's "The Hero with a Thousand Faces" (1949) is your practical guide and map to build your character and send him or her on a journey. Which steps this character should make and which obstacles face and overcome, you'll find out about it on the pages of this book. And it's not only about the physical journey itself but also psychological and spiritual one. Moreover, it's based on human experience in the first place, so it can be applied to your personal journey as well.

The Hero's Journey
Step by Step

1
Ordinary world
This is the starting point, the Hero's ordinary, every day life, comfort zone, safe place
2
Call To Adventure
Here is the Hero's Journey begins - he or she receives a call to action, usually it's a threat to the comfort zone and everyday life
3
Refusal Of The Call
The Hero has doubts and fears to accept the call since he or she doesn't want to get out of the comfort zone and change
4
Meeting The Mentor
The Hero meets some sort of Mentor who guides him or her and help to overcome the doubts and fears; the Mentor can provide the Hero with some knowledge, skill or object that will help the Hero later during the journey
5
Crossing The First Threshold
That's the point where the Hero leaves his or her ordinary, familiar world and comfort zone, truly begins the journey and steps into the uknown
6
Tests, Allies, Enemies
In this unknown, unordinary world the Hero faces different obstacles and his or her skills are tested; during this stage he or she meets allies who are more familiar with the unknown world and, of course, finds out about enemies
7
Approach To The Inmost Cave
It can be outer or inner place or condition that the Hero as he or she thinks is afraid of most of all and has to overcome it; again the Hero may have doubts and fears at this stage
8
Ordeal
This is the most outer or inner dangerous test for the Hero that he or she is aware of and has to use all his or her knowledge, strength and spirit to face it
9
Reward
After the Hero overcomes his or her greatest fear and/or enemy, changes and becomes a different person he or she may receive an actual reward as some object, or greater knowledge or insight
10
The Road Back
Now the Hero must return back home with his or her reward, however, this final step could hide unknown danger that the Hero has to face but this time as changed person with new experience and knowledge and could even make a more difficult choice how to act
11
Resurrection
This is the climax of the story and the Hero's most dangerous test and encounter with death, apparently the one that he or she didn't know about at the very beginning but now is ready physically and mentally to face it
12
Return With The Elixir
This is the final step for the Hero's journey, he or she returns home with the elixir - a real object or new knowledge, he or she is exactly where the journey started but the Hero now is changed and life cannot be the same anymore

From theory to practice

Let's see how "The Hero's Journey" is very well structured in the following films:

Now it's time to start your journey!

Sounds like Call to Adventure, huh?! Well, maybe it really does. Maybe right here and right now you indeed find yourself in the ordinary world and comfort zone, but strive for some adventure. Or you've already moved forward in your journey and want to get some navigations. Here it is! Once you learn how to read this Hero's Journey map, you will be able to read not only any film structure, you will be able to read your everyday life structures.
Enjoy your journey and come back with the Elixir :)
Oksana Belousova
CEO & Founder of MY KINOROOM,
Film Director
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